Balaraman, Vivek Chief Scientist, Human Centric Systems Research Group, – Pune (TRDDC)

by user

Category: Documents





Balaraman, Vivek Chief Scientist, Human Centric Systems Research Group, – Pune (TRDDC)
Balaraman, Vivek
Chief Scientist, Human Centric Systems Research Group,
TCS Innovation Labs – Pune (TRDDC)
Recent Publications
Simulating Daily Routines to Estimate Convenience Store Footfalls
Vivek Balaraman, Meghendra Singh, Deepa Athle
Convenience stores or c-stores are medium sized retail establishments. C-stores compete not on price but on
factors such as faster shopping, longer hours and proximity to home or work. Two key challenges in the cstore business are to decide on the best location given a set of potential locations, and how various
convenience inducing factors such as proximity or any time availability can enhance footfall. Both challenges
are tied to the problem of estimating footfall in a store. Studies across domains suggest that the daily routines
of people are related to their shopping processes. Routines however have been significantly underresearched, both in general psychological studies and in studies of consumer behavior. A reason could be
that trends in economic or consumer behavior are observable only at a macro-level, while fluctuating
significantly at the micro level. There has also been a lack of necessary methodological tools to relate
individual behavior in the micro to that of the macro. However, the birth of new computational techniques,
such as agent based simulation enables us to derive emergent consumer behavior at a macro level, by
simulating micro-level populations of consumers. In this paper, we first address the relevance of behavioral
routines to consumer behavior, particularly to footfalls in stores. We then demonstrate how simulating the
routines of a community using an agent based approach can help us forecast footfalls in c-stores. We then
show how these, coupled with various convenience inducing factors, might be used to decide on store
location and the growth of footfalls.
2. Human Behavioral Modeling for Enhanced Software Project Management
Sandeep Athavale, Vivek Balaraman
Despite advances in technology and the growing maturity of processes, software project outcomes are still
highly dependent on the performance of individuals in the software project team. The individual performance
is based on human aspects – cognitive, psychological and sociological apart from enablers such as
infrastructure and environment. Project managers need tools that account for human aspects for improved
software project planning and management. It will enable them to take preventive actions or make
interventions to reduce the uncertainty of software project outcomes and increase the likelihood of project
success. Human behavioral modeling and simulation can provide precisely such decision support. In this
paper, we develop a computational model of human behavior in the context of a software development
project. We model individual and interpersonal human aspects that affect task performance. Towards this
end, we use the agent based modeling and simulation (ABMS) paradigm as it captures how each individual
project member acts or performs in autonomous ways driven by their dispositions and how these autonomous
members interact with each to produce project outcomes. It thus provides project managers with a powerful
tool to experiment with further what-if scenarios. Through our model and prototype simulation, we show how
the inclusion of human aspects leads to discovery of multiple possible project outcomes not visible through
linear projections.
3. Using agent based simulation as a visual sandbox to help businesses draft customer acquisition
Vivek Balaraman
Most businesses, commercial or social need a customer growth strategy. Dignity Foundation (DF) is a
non-profit organization that provides useful support services to the elder segment (50+). DF are in the
process of planning and strategizing their customer growth roadmap. DF have on the table a spectrum of
member acquisition techniques they could use. They also need to consider customer loss due to nonrenewals. Complexity arises because of the interplay between individual member growth techniques
which also differ in their modes of member growth. This complexity made it difficult for DF to plan and
strategize the roadmap that would lead them to break even. DF wanted a sandbox that would allow them
to realistically experiment with different member acquisition approaches. Critical requirements were that
the sandbox should provide a visual feel, for the dynamics of member growth under different technique
mixes. DF were not looking at econometric prediction approaches but at ways that would help them in
creatively thinking out the possibilities. In this paper we present an Agent Based Simulation (ABS)
approach to this problem. ABS enables us to simulate and visually depict a virtual population of DF's
target segment, consisting of both subscribers and non-subscribers. We show how ABS helps us obtain a
visual picture of various strategies playing out, their relative efficacy and how these impact subscriber
base. We discuss the insights provided by the exercise. We conclude this paper with a look at the
extensions to this work.
4. The Lokpal Debate: An Agent Based Simulation Perspective
Vivek Balaraman
Corruption in governance, particularly public institutions and in decisions taken by public funded
institutions is an over-riding concern within many countries. A fierce debate has raged within India on the
setting up of a Lokpal, an autonomous agency to which citizens can appeal when they face or observe
corruption in local / regional / national governance institutions and bodies receiving public funding. But will
the Lokpal be effective in reducing or mitigating corruption and in correcting wrong? In this paper we use
agent based simulation (ABS) to understand under what circumstances a simple model of the Lokpal
agency will be effective. We define three metrics that characterize the rightness of the decision being
taken. We then discuss the results of simulating an environment with and without a Lokpal under various
scenarios. For these scenarios we look at the performance on the three metrics as well as other
measures to get a sense of the Lokpal’s effectiveness under various conditions. Together these
experiments lead us to certain learnings. We conclude with a look at how this model may be extended.
Fly UP